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Conference paper information

Gamification for Standardization: Interactive Educational Tools for Enhancing Learning Outcomes

M.A. Sáenz-Nuño, M.V. Montes Gan, O. Martín Carrasquilla, M.R. Salas Labayen, N. Pérez Mallada

29th Annual Standardisation Conference - EURAS 2025, Madrid (Spain). 18-20 June 2025


Summary:

This work presents many gamification strategies such as Escape rooms, board games, online games, scavenger hunts, role-playing games, Augmented Reality, Virtual Reality, etc., as tools that activate personal and group skills, allow students to use their Standardization knowledge in contexts different from the usual ones , learn new aspects, bring participants closer to different realities, and provoke new learning experiences (Martínez, A.; Poyatos, M. and Fernández, M., 2018). All of this is done from an active, participatory, and playful perspective, which allows the acquisition of various competencies.


Spanish layman's summary:

Este trabajo describe algunas actividades de gamificación —como escape rooms, juegos de mesa, realidad aumentada/virtual y juegos de rol— que ya se utilizan para mejorar el aprendizaje en normalización. Estos métodos fomentan una participación activa y lúdica, desarrollando habilidades y facilitando el uso del conocimiento.


English layman's summary:

This work describes some gamification activities —like escape rooms, board games, AR/VR, and role-play— already used to enhance learning in standardization. These methods foster active, playful engagement, developing skills and enabling knowledge use.


Keywords: Gamification, standardization, active learning, experiential learning


Publication date: 18-Jun-2025.


Citation:
M.A. Sáenz-Nuño, M.V. Montes Gan, O. Martín Carrasquilla, M.R. Salas Labayen, N. Pérez Mallada, "Gamification for Standardization: Interactive Educational Tools for Enhancing Learning Outcomes", presented at 29th Annual Standardisation Conference - EURAS 2025, Madrid, Spain, 18-20 June 2025

    Research topics:
  • Safe, Trustworthy, Fair and Interpretable AI
    Research groups:
  • Instituto de Investigación Tecnológica (IIT)
    ODS:
  • Goal 4: Quality education

IIT-25-202C

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